Even still, I'm sure both runs can be beaten by a few more seconds. But I think the only damage we should allow in a no damage run is inevitable damage (in the case of episode 1, only the fall damage taken at the beginning of Hollywood Holocaust should be allowed).Īnd I appreciate the kind words! I did put a little more effort into the Smithsonian Terror run than the Brown Water run, so I do think my Smithsonian Terror run will be more challenging to beat. Get the Battlelord's attention afterwards, teleport back to the beginning of the level, and then fire rockets through the teleporter. If fall damage is allowed in a no damage run, then alternatively you could use a fall damage glitch to clip into that DM teleporter behind the Battlelord spawn point (you will be teleported back to the very beginning of the level). It's a bit of a cheap strat, but hey, at least it's a consistent strat.
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Keep firing your rocket launcher until the Battlelord is killed (should take about 25 or so rockets). If you are positioned correctly, you'll be able to fire rockets through the door (i.e. If your gun lights up, then you gone too far. Try to get as close to this green textured floor without actually standing on it. When you are in the preparation room, look for the green lit up textured floor directly in front of the entrance door. The Battlelord will follow you, but he won't be able to enter the room with you. Once he gets your attention, run back to the preparation room and close the entrance door. After the Battlelord spawns, wait by the lava until he gets your attention. When you enter the boss arena, hop / jetpack over the touchplate that causes the entrance door to close when triggered. I just looked at The Abyss level, and I found a consistent way of beating the Battlelord without taking a hit. ^^ Glad to hear that you were working on a no damage speedrun at one point.